What is the UCL Centre in VEIV?
The UCL Centre for Virtual Environments, Interaction and Visualisation hosts and promotes research relating VR, computer graphics and interfaces a broad range of applications. We offer funded PhD and EngD opportunities. Each student is co-funded through academic funding and industrial sponsorship, typically on a 50/50 basis. We also offer a Master in Research in programme. We invite interest from indsutry partners to co-fund doctoral and master projects, as well as full academic research projects.
VEIV programme modes
( 5 Articles )
VEIV offers a range of options for doctoral research, leading to either EngD or PhD. There is no difference in the level or quality of these qualifications, but EngD tends towards technical challenges in real-world problem domains. The Assocation of EngDs provides further details about this innovative qualification. Projects are usually fully funded, so UK/EU eligibility applies. International students may also join via external scholarships or by self-funding.
- 3-year PhD (Supported by an EPSRC CASE Award) Students undertake doctoral research over three years. Students on this VEIV programme must hold an MSc Computer Graphics, Vision and Imaging from UCL Computer Science (or an equivalent qualification from another institution by agreement with the VEIV Director).
- 4-year PhD (Supported by a UCL Impact Award with industry sponsorship). Students undertake MSc CGVI as part of VEIV's MSc/PhD programme, before progressing to a doctoral research project over three years.
- MRes+EngD (Supported by a UCL Impact Award with industry sponsorship). Students undertake the intensive MRes programme in the first year (180 credits), which includes flexible module choices, skills training and a research-led component. Each VEIV student's progression is assessed against a sequence of seven milestones. Importantly, all students must submit materials for assessment at Month 11, Month 23 and Month 35 after commencement of their programme.
- Modular EngD (Supported by a UCL Impact Award with industry sponsorship). Students undertake taught components over 2-3 years (195 credits), which includes flexible module choices, skills training and a research-led component. Each VEIV student's progression is assessed against a sequence of seven milestones. Importantly, all students must submit materials for assessment at Month 11, Month 23 and Month 35 after commencement of their programme.
Staff and Advisors
( 1 Article )
The management team runs the EngD Centre VEIV, based on advise from its internal advisory committee and external advisory board. We also list all the current supervisors of students.
- Collaborating Groups ( 6 Articles )
- Case Studies and Projects ( 4 Articles )
MRes standalone programme
( 2 Articles )
MRes VEIV is the Masters in Research, Virtual Environments, Imaging and Visualisation. To gain an MRes, students must pass taught modules and successfully submit a first-year dissertation.
MRes VEIV offers a flexible structure with three major components
- Three or four optional taught modules selected from existing UCL MSc courses. These can be chosen on a flexible basis in consultation with the EngD supervisor (=60 credits in total). Towards their 60 taught credits, students also have the option of undertaking one research-led from the choice of "Evaluating Critical Topics in VEIV" (COMPGR04, =30 credits), and "Exploring Critical Issues in VEIV" (COMPGR03, =15 credits). Importantly, students should seek advice from the course director before undertaking these modules.
- A group project (=30 credits).
- MRes dissertation, must be sumbitted in Month 11 after commencment of the programme (=60 credits).
Each student's progress is assessed at various stages of the programme against a sequence of milestones.
Milestone 1 Successful completion of taught modules (including professional and research skills). Expected to be reached through the completion of requisite taught modules.
Milestone 2 Successful completion of the Group Project. This begins during the first term, followed by periodic presentations; assessment is by group report and group presenation (weighted 30/70 respectively). Sumbission is expected afyer the Easter Holidays. Iindividuals are awarded the group mark, regardless of their actual contribution (unless a special case is requested).Read more
Early in the first term REs commence Group Project (COMPR002B). Students have found this a challenging but ultimately rewarding part of the programme. Each group comprises 3-6 students from a variety of background (ie not all from the same department), who work under a UCL academic supervisor. The aim of the project will be to give students experience of undertaking and completing a substantial piece of work, applying techniques learned throughout the programme, including the personal and professional skills and the technical skills of analysis, design and implementation.
Groups project topics are selected by students.The students will be expected to work in a team to develop the project, plan and coordinate development activities, make realistic work commitments, and present the work done effectively to a deadline. Each group project will entail a novel piece of application or environment construction, with an emphasis on a thorough design followed by implementation and evaluation. Projects will be chosen from proposals made by members of UCL academic staff. Group projects will be assessed on two criteria: a group report (including group management and planning) and a group demonstration and presentation.Read more
Virtual Environments and Computer Graphics
The Virtual Environments and Computer Graphics Group (VECG) is based in the Department of Computer Science. The CS department has over 50 active academic staff in eight research groups. The department is housed in the new Malet Place Engineering Building (a £30M investment opened in 2005). The VECG group in CS numbers six academic staff (Dr Steed, Prof. Slater, Dr Kautz, Dr Julier, Dr Weyrich, Dr Brostow, Prof Treleaven). There are approximately 24 research fellows and doctoral students. The group is well known for its work on what makes virtual reality systems effective, real-time global illumination, virtual humans, collaborative virtual environments, computer games systems, haptics, 3D interaction and digital heritage. It pioneered the study of presence as a measure of the effectiveness of immersive virtual environments, and this research helped shape two EU FET calls on presence-enabling technologies.Read more
VR Centre for the Built Environment
The VR Centre for the Built Environment (VRCBE) was originally funded through a technology foresight challenge under the directorship of Alan Penn. The centre now comprises four staff from UCL Bartlett’s Space Group, which was flagged as a 5-rated research group in the 2001 RAE. The centre's interests are focused on the relationship between built and virtual environments and their social inhabitation, through analysis, visualisation and design generation. Major current and recent projects include Vivacity (EPRSC Sustainable Urban Environments), UrbanBuzz (HEIF), Space, Time and Interaction (EPSRC Platform Grant) and Cityware (EPSRC).Read more