2009

Jozef Dobos

jozef_dobos

Sponsored by Arup

Under the supervision of Prof. Anthony Steed and in cooperation with Arup, I am looking into large scale distribution of real-time 3D architectural geometry and network streaming while investigating the ad-hoc visibility and various culling methods trying to improve on the performance limiting the network bandwidth requirements. Furthermore, I will study rapid modelling of behaviour for interactive systems in terms of editing tools targeted at specific project requirements. My interests include 3D graphics, photography and human-computer interaction.

 

Sarat Babu

Royal Commission for the Exhibition of 1851 Industrial Fellow
Sponsored by Bread Ltd

saratInnovations in fabrication technologies and material engineering are developing new methods and levels of adaptability in the materials we apply to objects and structures. This project looks at understanding how to incorporate these advances into the holistic design and architectural process to fully exploit the advantages they present. Based on a proprietary process of manufacturing hybrid functionally graded materials developed by BREAD, the project is investigating this fabrication method with new models and design systems by which it can be applied to the real world.

 

 

Fabian Wanner

FAB_1127Sponsored by Framestore CFC

I am working on the project "Photogrammetry of Buildings" in cooperation with Framestore. We are working on a system that allows the user to quickly reconstruct buildings of any shape and form. with the help of a sequence of images that have been taken of the building.

As information for this, we are going to use three sources: the images, a 3D point cloud and some user interaction. To simplify the reconstruction task, additional functionalities are going to provided, which allow the creation of planes that are not visible in the images or simplify the creation of aspects in the scene through extrusions or other methods.

 

Timothy Scully

TimScullyRoyal Commission for the Exhibition of 1851 Industrial Fellow
Sponsored by Proctor & Gamble

One of the biggest challenges in computer graphics is photo-realistic rendering of human skin. As a translucent, heterogeneous material, skin features a rich spectrum of subtle light effects, caused by the light undergoing multiple scattering and absorption effects while travelling through the different layers of skin. This project is focused on the development of a digital skin model that should be capable of expressing, to the highest degree of reality possible, the visual appearance of human skin, which depends upon a variety of anatomical, physiological and external parameters. The model should be based on in-vivo and in-vitro measurements of skin and should allow for interactive change of model parameters with rapid visual feedback, enabling the exploration of different skin appearances in an interactive session. Applications for such a model might be in the entertainment and cosmetics industries. In addition to natural appearance factors, we further want to explore the possibility of simulating appearance changes due to application of selected skin products, such as make-up.

 

Christos Sakellariou

EngDpic

Sponsored by Toumaz Technology Ltd

Natural systems provide unique examples of computation in a form very different from contemporary computer architectures. Biology also demonstrates capabilities such as adaptation, self-repair and self-organisation that are becoming increasingly desirable for our technology. To address these issues a new computer model and architecture with natural characteristics is presented in the literature. Systemic computation is designed to support biological algorithms such as neural networks, evolutionary algorithms and models of development, and shares the desirable capabilities of biology not found in conventional architectures.

The main goal of this project, which is under the supervision of Dr. Peter Bentley and in collaboration with Toumaz Technology Limited, is the investigation of suitable hardware implementations of a systemic computer, with features as fault tolerance and graceful degradation, which will produce substantial gains in biological modelling and bio-inspired algorithm efficiency. The proposed implementation platforms are wireless sensor nodes, FPGAs and graphics processors (GPUs).

 

Malcolm Reynolds

reynoldsFunded by EPSRC DTA

My background is in Computer Science and Machine Learning, and I plan to apply Machine Learning and probabilistic methods to long-standing vision problems. In particular, I'm looking at the problem of how to reconstruct a 3D model from video footage of the interior of a building. Most current techniques in Vision rely on finding features or texture in pictures, and then finding correspondences, but I aim to find methods which work in the absence of these details.

 

James Martin

james1851 Industrial Fellow
Sponsored by VisionRT

I am working under supervision of Prof. David Hawkes on respiratory motion compensation of lung tumours. In collaboration with VisionRT I plan to improve radiotherapy treatments for cancer patients by producing a motion model of the lungs using a proprietary system as a surrogate signal. My interests include computer vision imaging and quantum mechanics.

 

Maciej Gryka

maciekSponsored by Anthropics

I work on Structure Sensitive Inpainting under the supervision of Dr Gabriel Brostow and in collaboration with Anthropics Technology Ltd. My research goal is to find ways of filling in missing or unwanted, regions of images  in such a way as to produce a plausible image under variety of conditions. My interests include machine vision, learning and 3D graphics.

 

See also

Maciej Gryka

maciekSponsored by Anthropics

I work on Structure Sensitive Inpainting under the supervision of Dr Gabriel Brostow and in collaboration with Anthropics Technology Ltd. My research goal is to find ways of filling in missing or unwanted, regions of images  in such a way as to produce a plausible image under variety of conditions. My interests include machine vision, learning and 3D graphics.

Read more

James Martin

james1851 Industrial Fellow
Sponsored by VisionRT

I am working under supervision of Prof. David Hawkes on respiratory motion compensation of lung tumours. In collaboration with VisionRT I plan to improve radiotherapy treatments for cancer patients by producing a motion model of the lungs using a proprietary system as a surrogate signal. My interests include computer vision imaging and quantum mechanics.

Read more

Malcolm Reynolds

reynoldsFunded by EPSRC DTA

My background is in Computer Science and Machine Learning, and I plan to apply Machine Learning and probabilistic methods to long-standing vision problems. In particular, I'm looking at the problem of how to reconstruct a 3D model from video footage of the interior of a building. Most current techniques in Vision rely on finding features or texture in pictures, and then finding correspondences, but I aim to find methods which work in the absence of these details.

Read more

Christos Sakellariou

EngDpic

Sponsored by Toumaz Technology Ltd

Natural systems provide unique examples of computation in a form very different from contemporary computer architectures. Biology also demonstrates capabilities such as adaptation, self-repair and self-organisation that are becoming increasingly desirable for our technology. To address these issues a new computer model and architecture with natural characteristics is presented in the literature. Systemic computation is designed to support biological algorithms such as neural networks, evolutionary algorithms and models of development, and shares the desirable capabilities of biology not found in conventional architectures.

The main goal of this project, which is under the supervision of Dr. Peter Bentley and in collaboration with Toumaz Technology Limited, is the investigation of suitable hardware implementations of a systemic computer, with features as fault tolerance and graceful degradation, which will produce substantial gains in biological modelling and bio-inspired algorithm efficiency. The proposed implementation platforms are wireless sensor nodes, FPGAs and graphics processors (GPUs).

Read more

Timothy Scully

TimScullyRoyal Commission for the Exhibition of 1851 Industrial Fellow
Sponsored by Proctor & Gamble

One of the biggest challenges in computer graphics is photo-realistic rendering of human skin. As a translucent, heterogeneous material, skin features a rich spectrum of subtle light effects, caused by the light undergoing multiple scattering and absorption effects while travelling through the different layers of skin. This project is focused on the development of a digital skin model that should be capable of expressing, to the highest degree of reality possible, the visual appearance of human skin, which depends upon a variety of anatomical, physiological and external parameters. The model should be based on in-vivo and in-vitro measurements of skin and should allow for interactive change of model parameters with rapid visual feedback, enabling the exploration of different skin appearances in an interactive session. Applications for such a model might be in the entertainment and cosmetics industries. In addition to natural appearance factors, we further want to explore the possibility of simulating appearance changes due to application of selected skin products, such as make-up.

Read more
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