2003 EngD Students
Tom Carden
Website
Sponsoring company. YRM Limited. Architects, planners, designers
Research area. Simulation of pedestrian movements
Research abstract. Tom's doctorate research concerns the development of interactive and visual tools to simulate, predict and illustrate the movements of people in a building, aimed at the design phase of building projects. If we simulate and illustrate the predicted movements of people in a building, we can:
Richard Clarke
Sponsoring company. BT Exact - Media Interfaces Lab
Research area. Computation of visual ecologies
Research abstract. My work is concerned with the understanding (and subsequent computational modelling) of how neural systems use available visual data to learn about, and behave towards, their environment in a successful way. The intention is to use a biological system's (a bee's) performance on a set of specific tasks in specific visual ecologies (i.e. where the data available is known and strictly controlled) as a fitness environment in which to evolve different functional abilities of an AVA, in other words to direct the evolution of the AVAs towards the performance of a biological system that has already solved many complex visual problems.
Nicholas Sheep Conroy Dalton
Website
Sponsoring company. Ovinity Ltd. Information Visualisation Company
Research area. Role of space in computer games
Research abstract. Over the recent years a number of branches of study have begun to investigate the semiotic structure of desktop computer games and by extension virtual environments. One aspect which has been missing from these studies [primarily of narration by games] is the role that space plays in the production of meaning and engagement. This thesis seeks to further the understanding of how space mediates the interactive experience. Are there consistent factors of space which effect elements of interaction, experience. The unique contribution to knowledge will be a greater understanding of the role of intelligibility and revelation in exploratory behaviour. This will be applied to game design but also many result in real world applications.
Daniel J Hulme
Website
Sponsoring company. Institute of Ophthalmology
Research area. Virtual agents
Research abstract. The raison d'etre of this research is to elucidate the fundamental principles that describe the functional structure and behaviour of complex biological systems in terms of their ecological histories.Thought experiments involving complex phenomena like emergence and the creative potential of evolving system are too difficult to analyse from the armchair, but we are now able to study them with computer simulations. I will be designing and implementing a computational model to evolve the visual system of virtual agents, and will be developing a network analysis tool to extract network data allowing us to suggest the possible underlining rules represented within the structure agents visual system. This project requires interdisciplinary collaboration between fields such as neuroscience, computer science, robotics, cognitive science and biology.
David Malkin
Website
Sponsoring company. Institute of Ophthalmology
Research area. Computer vision
Research abstract. Using Artificial life simulations to understand the evolution of modulairty in the context of hierarchical environments. In particular, to understand how modularity affects the robustness of a system and how alterations in robustness affect the evolution of the overall hierarchical system. In addition, the aim of the project is to understand the realtionship between environmental and agent complexity.
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Tom Carden
Website
Sponsoring company. YRM Limited. Architects, planners, designers
Research area. Simulation of pedestrian movements
Research abstract. Tom's doctorate research concerns the development of interactive and visual tools to simulate, predict and illustrate the movements of people in a building, aimed at the design phase of building projects. If we simulate and illustrate the predicted movements of people in a building, we can:
Read moreRichard Clarke
Sponsoring company. BT Exact - Media Interfaces Lab
Research area. Computation of visual ecologies
Research abstract. My work is concerned with the understanding (and subsequent computational modelling) of how neural systems use available visual data to learn about, and behave towards, their environment in a successful way. The intention is to use a biological system's (a bee's) performance on a set of specific tasks in specific visual ecologies (i.e. where the data available is known and strictly controlled) as a fitness environment in which to evolve different functional abilities of an AVA, in other words to direct the evolution of the AVAs towards the performance of a biological system that has already solved many complex visual problems.
Read moreNicholas Sheep Conroy Dalton
Website
Sponsoring company. Ovinity Ltd. Information Visualisation Company
Research area. Role of space in computer games
Research abstract. Over the recent years a number of branches of study have begun to investigate the semiotic structure of desktop computer games and by extension virtual environments. One aspect which has been missing from these studies [primarily of narration by games] is the role that space plays in the production of meaning and engagement. This thesis seeks to further the understanding of how space mediates the interactive experience. Are there consistent factors of space which effect elements of interaction, experience. The unique contribution to knowledge will be a greater understanding of the role of intelligibility and revelation in exploratory behaviour. This will be applied to game design but also many result in real world applications.
Read moreDaniel J Hulme
Website
Sponsoring company. Institute of Ophthalmology
Research area. Virtual agents
Research abstract. The raison d'etre of this research is to elucidate the fundamental principles that describe the functional structure and behaviour of complex biological systems in terms of their ecological histories.Thought experiments involving complex phenomena like emergence and the creative potential of evolving system are too difficult to analyse from the armchair, but we are now able to study them with computer simulations. I will be designing and implementing a computational model to evolve the visual system of virtual agents, and will be developing a network analysis tool to extract network data allowing us to suggest the possible underlining rules represented within the structure agents visual system. This project requires interdisciplinary collaboration between fields such as neuroscience, computer science, robotics, cognitive science and biology.
Read moreDavid Malkin
Website
Sponsoring company. Institute of Ophthalmology
Research area. Computer vision
Research abstract. Using Artificial life simulations to understand the evolution of modulairty in the context of hierarchical environments. In particular, to understand how modularity affects the robustness of a system and how alterations in robustness affect the evolution of the overall hierarchical system. In addition, the aim of the project is to understand the realtionship between environmental and agent complexity.
Read more