2003 EngD Students

Tom Carden

Website

Sponsoring company. YRM Limited. Architects, planners, designers

Research area. Simulation of pedestrian movements

Research abstract. Tom's doctorate research concerns the development of interactive and visual tools to simulate, predict and illustrate the movements of people in a building, aimed at the design phase of building projects. If we simulate and illustrate the predicted movements of people in a building, we can:

Read more: Tom Carden

 

Richard Clarke

Sponsoring company. BT Exact - Media Interfaces Lab

Research area. Computation of visual ecologies

Research abstract. My work is concerned with the understanding (and subsequent computational modelling) of how neural systems use available visual data to learn about, and behave towards, their environment in a successful way. The intention is to use a biological system's (a bee's) performance on a set of specific tasks in specific visual ecologies (i.e. where the data available is known and strictly controlled) as a fitness environment in which to evolve different functional abilities of an AVA, in other words to direct the evolution of the AVAs towards the performance of a biological system that has already solved many complex visual problems.

 

Nicholas Sheep Conroy Dalton

Website

Sponsoring company. Ovinity Ltd. Information Visualisation Company

Research area. Role of space in computer games

Research abstract. Over the recent years a number of branches of study have begun to investigate the semiotic structure of desktop computer games and by extension virtual environments. One aspect which has been missing from these studies [primarily of narration by games] is the role that space plays in the production of meaning and engagement. This thesis seeks to further the understanding of how space mediates the interactive experience. Are there consistent factors of space which effect elements of interaction, experience. The unique contribution to knowledge will be a greater understanding of the role of intelligibility and revelation in exploratory behaviour. This will be applied to game design but also many result in real world applications.

 

Daniel J Hulme

Website

Sponsoring company. Institute of Ophthalmology

Research area. Virtual agents

Research abstract. The raison d'etre of this research is to elucidate the fundamental principles that describe the functional structure and behaviour of complex biological systems in terms of their ecological histories.Thought experiments involving complex phenomena like emergence and the creative potential of evolving system are too difficult to analyse from the armchair, but we are now able to study them with computer simulations. I will be designing and implementing a computational model to evolve the visual system of virtual agents, and will be developing a network analysis tool to extract network data allowing us to suggest the possible underlining rules represented within the structure agents visual system. This project requires interdisciplinary collaboration between fields such as neuroscience, computer science, robotics, cognitive science and biology.

 

David Malkin

Website

Sponsoring company. Institute of Ophthalmology

Research area. Computer vision

Research abstract. Using Artificial life simulations to understand the evolution of modulairty in the context of hierarchical environments. In particular, to understand how modularity affects the robustness of a system and how alterations in robustness affect the evolution of the overall hierarchical system. In addition, the aim of the project is to understand the realtionship between environmental and agent complexity.

 

Page 1 of 2

«StartPrev12NextEnd»

See also

Tom Carden

Website

Sponsoring company. YRM Limited. Architects, planners, designers

Research area. Simulation of pedestrian movements

Research abstract. Tom's doctorate research concerns the development of interactive and visual tools to simulate, predict and illustrate the movements of people in a building, aimed at the design phase of building projects. If we simulate and illustrate the predicted movements of people in a building, we can:

Read more

Richard Clarke

Sponsoring company. BT Exact - Media Interfaces Lab

Research area. Computation of visual ecologies

Research abstract. My work is concerned with the understanding (and subsequent computational modelling) of how neural systems use available visual data to learn about, and behave towards, their environment in a successful way. The intention is to use a biological system's (a bee's) performance on a set of specific tasks in specific visual ecologies (i.e. where the data available is known and strictly controlled) as a fitness environment in which to evolve different functional abilities of an AVA, in other words to direct the evolution of the AVAs towards the performance of a biological system that has already solved many complex visual problems.

Read more

Nicholas Sheep Conroy Dalton

Website

Sponsoring company. Ovinity Ltd. Information Visualisation Company

Research area. Role of space in computer games

Research abstract. Over the recent years a number of branches of study have begun to investigate the semiotic structure of desktop computer games and by extension virtual environments. One aspect which has been missing from these studies [primarily of narration by games] is the role that space plays in the production of meaning and engagement. This thesis seeks to further the understanding of how space mediates the interactive experience. Are there consistent factors of space which effect elements of interaction, experience. The unique contribution to knowledge will be a greater understanding of the role of intelligibility and revelation in exploratory behaviour. This will be applied to game design but also many result in real world applications.

Read more

Daniel J Hulme

Website

Sponsoring company. Institute of Ophthalmology

Research area. Virtual agents

Research abstract. The raison d'etre of this research is to elucidate the fundamental principles that describe the functional structure and behaviour of complex biological systems in terms of their ecological histories.Thought experiments involving complex phenomena like emergence and the creative potential of evolving system are too difficult to analyse from the armchair, but we are now able to study them with computer simulations. I will be designing and implementing a computational model to evolve the visual system of virtual agents, and will be developing a network analysis tool to extract network data allowing us to suggest the possible underlining rules represented within the structure agents visual system. This project requires interdisciplinary collaboration between fields such as neuroscience, computer science, robotics, cognitive science and biology.

Read more

David Malkin

Website

Sponsoring company. Institute of Ophthalmology

Research area. Computer vision

Research abstract. Using Artificial life simulations to understand the evolution of modulairty in the context of hierarchical environments. In particular, to understand how modularity affects the robustness of a system and how alterations in robustness affect the evolution of the overall hierarchical system. In addition, the aim of the project is to understand the realtionship between environmental and agent complexity.

Read more
Powered by SoftForge